Pendulum Witch
EARTH 38

Pendulum Witch

  • Archetype:
  • Pendulum

  • ATK:
  • 1500

  • DEF:
  • 800

  • View:
  • 2900




[ Pendulum Effect ] If a face-up Fusion, Synchro, and/or Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in the Pendulum Zone: You can add 1 Pendulum Monster with the same original Type as 1 of those monsters, from your Deck to your face-up Extra Deck. You can only use this effect of "Pendulum Witch" once per turn. [ Monster Effect ] If this card is Normal or Pendulum Summoned: You can target 1 card in your Pendulum Zone; destroy both that target and this card, and if you do, add 1 Level 4 or lower Pendulum Monster from your Deck to your hand. You can only use this effect of "Pendulum Witch" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.




 
 
AI Power Analysis
Searcher/TutorConfidence: Medium
56± 8/ 100
Power Score
Intrinsic 55
Deck 57

Pendulum Witch — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 57 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

Pendulum Witch's value is a searcher: when Normal or Pendulum Summoned, it destroys itself plus one Pendulum Zone card to add a Level 4 or lower Pendulum monster from the Deck to hand, which is a net -1 card for one searched body. Its secondary effect, which adds a Pendulum monster to the Extra Deck when a Fusion, Synchro, or Xyz monster is destroyed while it sits in the Pendulum Zone, is conditional and adds little reliable conversion. Its 1500 ATK and 800 DEF earned no points; the score comes from its live access in 262 decks (with Exceed the Pendulum and Beyond the Pendulum as frequent partners) and its clean, cheap deckbuilding cost.

Axis scores

Axis Score Evidence
Accessibility 78 Runs in 262 of 262 sampled decks across 41 archetypes, with Pendulum Summon partners present in most lists, so access is practical (observed, deck stats; inferred, the summon route).
Combo & Conversion 42 No recorded boards exist, so conversion rests on the text: it trades two cards for one searched Pendulum monster, so the payoff depends on what is searched (inferred).
Resource Economy 30 The cost is itself plus one Pendulum Zone card for one searched card, so the net is -1 card with no refuel (verified, card text).
Effect & Interaction 8 It has no negation, removal, or hand-trap reach against opponent cards (verified, card text).
Material Utility 40 It is a Level 3 Earth Spellcaster Pendulum body, a usable but not premium material, and it is usually destroyed by its own effect before it can serve as material (inferred, card text).
Resilience & Flexibility 55 The monster effect is once per turn and self-destructive, while the Pendulum Zone effect and the 'place in Pendulum Zone when destroyed' clause add some recovery across zones (verified, card text; inferred, usage).
Deck-Building Efficiency 80 It has no garnet or lock, runs at 1 to 3 copies (average 1.89), and is cheap to include (observed, deck stats; verified, card text).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistently live: appears in 262 decks across 41 archetypes, so access is practical rather than a niche pick
  • Low-cost, clean deckbuilding with no garnet or lock and flexible 1-3 copy counts
  • Converts a Pendulum Zone card into a searched Level 4 or lower Pendulum monster
  • Its Pendulum Zone effect can add a Pendulum monster to the Extra Deck when a Fusion, Synchro, or Xyz monster is destroyed

Weaknesses

  • Net -1 card when used, with no refuel or advantage
  • Its own effect destroys it, so it rarely stays on board or serves as material
  • No interaction against opponent cards
  • Its Pendulum Zone effect needs a specific board state (a Fusion, Synchro, or Xyz destroyed in the zone), which is conditional
  • Combo corroboration is absent, so its conversion value is text-based only

Counters / choke points

  • Effect negation of the monster effect before it resolves (inferred, generic)
  • Pendulum Zone removal, since its effect needs a valid Pendulum Zone target (inferred, card text)

Best use

Searcher for a Level 4 or lower Pendulum monster when Normal or Pendulum Summoned, with a Pendulum Zone card as cost. Decks: Pendulum Summon decks (Supreme King, Endymion, Mythical Beast, Solfachord, Odd-Eyes, Pendulum Magician). Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Level 4 or lower Pendulum monster searched from Deck when Normal or Pendulum Summoned, with self-destruction and a Pendulum Zone target; Card text: Pendulum Zone effect adding a Pendulum monster to the Extra Deck when a Fusion, Synchro, or Xyz is destroyed; Card text: once-per-turn limits on both effects; returns to Pendulum Zone when destroyed in the Monster Zone
  • Observed: Appears in 262 sampled decks, 41 archetypes, with 92.4% of decks in gameplay type 7; Average 1.89 copies per deck, with 85 decks running 3 copies; Top partners: Exceed the Pendulum 92.7%, Beyond the Pendulum 88.9%
  • Inferred: Net -1 card advantage per activation; Access depends on Pendulum Summon routes that the sampled decks share; Its searched body determines the real conversion value
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no average starter count when present, since combos are absent











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