EARTH
3
8Pendulum Witch
Archetype:
Pendulum
ATK:
1500
DEF:
800
View:
2900
[ Pendulum Effect ] If a face-up Fusion, Synchro, and/or Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in the Pendulum Zone: You can add 1 Pendulum Monster with the same original Type as 1 of those monsters, from your Deck to your face-up Extra Deck. You can only use this effect of "Pendulum Witch" once per turn. [ Monster Effect ] If this card is Normal or Pendulum Summoned: You can target 1 card in your Pendulum Zone; destroy both that target and this card, and if you do, add 1 Level 4 or lower Pendulum Monster from your Deck to your hand. You can only use this effect of "Pendulum Witch" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Pendulum Witch — Power Evaluation
Final Score: 56 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 57 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Recovery/Recursion
Why it scores here
Pendulum Witch's value is a searcher: when Normal or Pendulum Summoned, it destroys itself plus one Pendulum Zone card to add a Level 4 or lower Pendulum monster from the Deck to hand, which is a net -1 card for one searched body. Its secondary effect, which adds a Pendulum monster to the Extra Deck when a Fusion, Synchro, or Xyz monster is destroyed while it sits in the Pendulum Zone, is conditional and adds little reliable conversion. Its 1500 ATK and 800 DEF earned no points; the score comes from its live access in 262 decks (with Exceed the Pendulum and Beyond the Pendulum as frequent partners) and its clean, cheap deckbuilding cost.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 78 | Runs in 262 of 262 sampled decks across 41 archetypes, with Pendulum Summon partners present in most lists, so access is practical (observed, deck stats; inferred, the summon route). |
| Combo & Conversion | 42 | No recorded boards exist, so conversion rests on the text: it trades two cards for one searched Pendulum monster, so the payoff depends on what is searched (inferred). |
| Resource Economy | 30 | The cost is itself plus one Pendulum Zone card for one searched card, so the net is -1 card with no refuel (verified, card text). |
| Effect & Interaction | 8 | It has no negation, removal, or hand-trap reach against opponent cards (verified, card text). |
| Material Utility | 40 | It is a Level 3 Earth Spellcaster Pendulum body, a usable but not premium material, and it is usually destroyed by its own effect before it can serve as material (inferred, card text). |
| Resilience & Flexibility | 55 | The monster effect is once per turn and self-destructive, while the Pendulum Zone effect and the 'place in Pendulum Zone when destroyed' clause add some recovery across zones (verified, card text; inferred, usage). |
| Deck-Building Efficiency | 80 | It has no garnet or lock, runs at 1 to 3 copies (average 1.89), and is cheap to include (observed, deck stats; verified, card text). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistently live: appears in 262 decks across 41 archetypes, so access is practical rather than a niche pick
- Low-cost, clean deckbuilding with no garnet or lock and flexible 1-3 copy counts
- Converts a Pendulum Zone card into a searched Level 4 or lower Pendulum monster
- Its Pendulum Zone effect can add a Pendulum monster to the Extra Deck when a Fusion, Synchro, or Xyz monster is destroyed
Weaknesses
- Net -1 card when used, with no refuel or advantage
- Its own effect destroys it, so it rarely stays on board or serves as material
- No interaction against opponent cards
- Its Pendulum Zone effect needs a specific board state (a Fusion, Synchro, or Xyz destroyed in the zone), which is conditional
- Combo corroboration is absent, so its conversion value is text-based only
Counters / choke points
- Effect negation of the monster effect before it resolves (inferred, generic)
- Pendulum Zone removal, since its effect needs a valid Pendulum Zone target (inferred, card text)
Best use
Searcher for a Level 4 or lower Pendulum monster when Normal or Pendulum Summoned, with a Pendulum Zone card as cost. Decks: Pendulum Summon decks (Supreme King, Endymion, Mythical Beast, Solfachord, Odd-Eyes, Pendulum Magician). Suggested copies: 2.
Evidence & gaps
- Verified: Card text: Level 4 or lower Pendulum monster searched from Deck when Normal or Pendulum Summoned, with self-destruction and a Pendulum Zone target; Card text: Pendulum Zone effect adding a Pendulum monster to the Extra Deck when a Fusion, Synchro, or Xyz is destroyed; Card text: once-per-turn limits on both effects; returns to Pendulum Zone when destroyed in the Monster Zone
- Observed: Appears in 262 sampled decks, 41 archetypes, with 92.4% of decks in gameplay type 7; Average 1.89 copies per deck, with 85 decks running 3 copies; Top partners: Exceed the Pendulum 92.7%, Beyond the Pendulum 88.9%
- Inferred: Net -1 card advantage per activation; Access depends on Pendulum Summon routes that the sampled decks share; Its searched body determines the real conversion value
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no average starter count when present, since combos are absent






